It's time to explore some of the deeper zones in the LoY expansion. Here is the notes for getting to the high end zone:
To get there:
From the nadox entrance follow the lava till you reach the bridge,..go up the left bank. Infront of you should be basically 3 caves. Two close together on the left and one kinda far away on the right. Invis up and take the middle cave.
The cave should lead down into a very large room filled with those Luggard things. Con everything straight in front of you and make sure nothing is able to see invis. If your clear run straight across to the next archway. This should put you in another short tunnel opening to a brick type hall.
The mobs in this hall seem to be two types. Undead and not undead. So invis'ng might not work here. It's wise if you have the time to clear the mobs before moving, but if you can't you can try to pacify the mobs and walk by them with no agro as we did. Either way you want to stay on the left side and head down the hall and turn left. You should see a flight of stairs going down left and right. Doesn't matter which way you go,..both just wrap around.
Once down the stairs you should be facing a VERY large cavern. Something out similar to the movie goonies where the pirate ship way. None of the mobs here saw invis,..that was for us though may be different for you. To your left you'll see a trail that goes up the cavern wall. Head up the trail.
If you follow the trail you should be at "the docks". Go onto the docks and just follow the docks till you see the ship. It has a big sign on it that says "Hate's Fury". Just zone in like any other zone.
Once in the zone your basically in a pirate ship. It's pretty cool. The first room you have two choice. To go down into a hatch that is black. Or up some stairs. The mobs here are of four types. 1-Undead 2-Luggards 3-Troll Pirates 4-Mice. Undeads are mixed in so they can see invis,.so be sure to con everything. The undead mob agro range seems to be small.
There are a number of large rooms where groups can set-up camps. The ones I can think of off hand would be...
1-Globe and Tresure room
2-Upper Deck (poop deck)
3-Cannon Room
4-Kitchen
5-Weapon Room
6-Luggard Room
The halls seem to be pretty free of wandering mobs but we did see the ocasional one or two.
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