Sunday afternoon was slow and we had finished all our chores, more or less, so we decided to play a little EQ. Before we could head off and do something constructive, Aleksey asked us to assist him with his 8th Shawl turn in fights. This is all pretty easy for 60+ people since it was a Velious designed quest. But, we could only come up with 9 folks and it took a certain amount of herding to get everyone there and ready. Aleksey decided to DB his paladin for some extra DPS and Vanelina DCed a Frost Giant for the same.
Despite the low numbers, if worked OK. Tigon, Tristairn and myself offtanked giants and wolves as they spawned and we beat things down pretty quick. The shawl is pretty nice, FTIII back item, so we are happy to help finger-wigglers in the guild get it. Some nice loot drops on the way too, but nothing that any of us could really use, so it all went to the guild bank. While I was waiting in the gnome village for the dwarf to show up and end the quest I hit track. We were the only people in the zone, not too unusual, Iceclad Ocean is pretty out of the way these days, but there is usually someone camping Lodizal or Stormfeather. No turtle, no surprise. His spawn is dialed down quick on a server reset and whoever gets it farms it hard. The loot still fetches 10-20K pp and he drops 2-3 items. However, Stormfeather was up. WHAT?!? I looked again. Yep. I couldn't even speak. He is a legendary spawn with no real known pattern, just a long, boring contested camp. I never really had the patience to sit there and wait for him, so even though I had the map part from the wolf and the part from Lodizal, I never figured I would finish the quest because I would never sit there for 18+ hours only to get KSed at the last moment. Nope, he was still there. I raced NE to him and beat him down quick as can be. Then I looted the map and cheered as did the rest of the raid when the realized where I went.
Now I had to finish the quest. Off to Great Divide to hunt Tizmaks and then turn in meat for the final piece. That took way longer than it should have. I ended up zerging the Tizmak caves (they are all green anyways) to get the last piece. Damn Bloodmaw was agro to me and almost died on my damage shield when I tried to turn in. I ended up sneaking even though Alla's said that didn't work. THEN, I had to run from the bottom of GD, through all of EW to the NE corner of IC. But, it's done (and 2 bank slots freed up for another quest):
Eyepatch of Plunder
LORE ITEM MAGIC ITEM NO DROP
AC: +10 Str: +10 Dex: +10 Magic Resist: +6 Fire Resist: +6 Cold Resist: +6 Poison Resist: +6 Disease Resist: +6 HP: +50
Weight: 0.5
Classes: All Classes
Races: All Races
Inventory Slot: Face
Effect: Captain Nalots Quickening
1: Increase Attack Speed by 20%
Type: Triggered
Charges: Unlimited
A very nice upgrade to my Platinum Ruby Veil.
It's been a good week. Finavar has had major upgrade to two of his weakest slots and a bragging rights upgrade to his chest. Net HPs up about 300.
Follow along as Finavar and Bianca explore the Everquest world of Norrath on EMarr
Monday, June 30, 2003
Manaetic Behemoth and Terris Thule
Two of the Tier One bosses, both complex fights tactically, one we have mastered, one we have not. Saturday, for the fourth time, GoB engaged the MB and again, we lost. This time we wiped at nine percent, but our fate was sealed at 60% when he started to ping. I won't go into the details, but I was shooting from my assigned posistion and we were making good progress. Agro was solid on the MA, heals were landing, MB was burning. Then he pinged towards the cleric group and we all got hit by the AoE. Nine hundred HPs a tick. I received one CH at 10%, but it didn't matter. He was at about 45% when I went down, but it seemed foregone at that point.
No way to recover and engage MB again before he despawns, so we had to look for other targets. Terris Thule was still up from the botched Mallo raid the night before. So off to PoNB we go.
This fight, though everyone is in the same room, is more complex than the MB fight. You have spawns at 80% and 30%, an AoE at 50% and a non rooted mob that doubles (me anyway) for 977. Well, GoB is 3 for 5 on TT and if not for the blown AoE call on Friday night, we would be 3 for 4.
Good news though, on this fight she dropped a Sable Lined Mantle. As one of like 4 chain classes on the raid, I won it easily for 44 points. Almost broke on GoB raid points, but this is a HUGE upgrade from my Jade Inlaid Spaulders
Sable Lined Mantle
LORE ITEM MAGIC ITEM NO DROP
AC: +18 Str: +12 Sta: +10 Wis: +8 Magic Resist: +5 Fire Resist: +5 Cold Resist: +5 Poison Resist: +20 Disease Resist: +5 HP: +75 Mana: +75
Weight: 1.5
Classes: Rogue Shaman Ranger
Races: All Races
Inventory Slot: Shoulder
Effect: Vengeance I
Slot 3:Increase ATK by 5
Type: Permanent
No way to recover and engage MB again before he despawns, so we had to look for other targets. Terris Thule was still up from the botched Mallo raid the night before. So off to PoNB we go.
This fight, though everyone is in the same room, is more complex than the MB fight. You have spawns at 80% and 30%, an AoE at 50% and a non rooted mob that doubles (me anyway) for 977. Well, GoB is 3 for 5 on TT and if not for the blown AoE call on Friday night, we would be 3 for 4.
Good news though, on this fight she dropped a Sable Lined Mantle. As one of like 4 chain classes on the raid, I won it easily for 44 points. Almost broke on GoB raid points, but this is a HUGE upgrade from my Jade Inlaid Spaulders
Sable Lined Mantle
LORE ITEM MAGIC ITEM NO DROP
AC: +18 Str: +12 Sta: +10 Wis: +8 Magic Resist: +5 Fire Resist: +5 Cold Resist: +5 Poison Resist: +20 Disease Resist: +5 HP: +75 Mana: +75
Weight: 1.5
Classes: Rogue Shaman Ranger
Races: All Races
Inventory Slot: Shoulder
Effect: Vengeance I
Slot 3:Increase ATK by 5
Type: Permanent
Friday, June 27, 2003
The Chain Drop I Have Been Waiting For!
I have been very remiss in updating this log, but, for various reasons, it hasn't happened, oh well. Monday Krushh got back early from a vaction and wanted to raid. I had had a free weekend and spent it decadently exping, so I was really ready to raid. After some discussion, the BoT towers were selected and off we went.
I have been looking forward to the BoT towers ever since the last patch. Prior to that patch the tower bosses would drop a rune (I can't roll on, only level 65 folks), a spectal parchment (I can't roll on that either, level 63+ folks) and some key piece, or very occasionally an ornate pattern. Now looking at their loot tables on Allahkhazam, there should be some nice stuff there. Well, since the patch, they (reportedly) have been dropping an item from their loot table, and a pattern and rune every time. Each tower is essentially a seperate raid and not of them takes very long, so this is ideal for a weeknight.
Tower one was the Arena tower with Soandso Thunderclap as the boss. Never beat this guy. I had been here on one trip and we wiped twice trying, we were simply undermanned to be trying him. This time we probably had too many folks, close to 50. He got laid down fast and easy and dropped some caster item and an ornate chain BP pattern!
Now, I have been waiting for something to drop that is worth a damn for a long while and at the start of the raid I was tied for 7th for the most banked points in GoB, time to buy me something cool. So, I claimed on that. It ended up costing me 71 points, a bit much actually, I was planning on 50ish points, but the other contender had almost as many points as me so it got bid up a bit. Still, for someone who was borrowing a Tae Ew tunic, this is a huge upgrade! Check it:
Planestriders Hauberk
LORE ITEM MAGIC ITEM NO DROP
AC: +50 Str: +8 Sta: +7 Agi: +7 Dex: +8 Wis: +10 Fire Resist: +8 Cold Resist: +12 Poison Resist: +8 Disease Resist: +12 HP: +100 Mana: +80
Weight: 10.0
Classes: Ranger
Races: All Races
Inventory Slot: Chest
Effect: Warder's Protection
1: Increase Damage Shield by 21
2: Increase ATK by 70
3: Increase AC by 13
4: Increase Max Hitpoints by 75
5: Stacking: Block new spell if slot 4 is effect 'Max Hitpoints' and < 10000
6: Stacking: Block new spell if slot 1 is effect 'Damage Shield' and < 700
7: Stacking: Block new spell if slot 3 is effect 'AC' and < 200
8: Stacking: Block new spell if slot 2 is effect 'ATK' and < 100
Type: Triggered
Charges: Unlimited
Yay me! LOL
I have been looking forward to the BoT towers ever since the last patch. Prior to that patch the tower bosses would drop a rune (I can't roll on, only level 65 folks), a spectal parchment (I can't roll on that either, level 63+ folks) and some key piece, or very occasionally an ornate pattern. Now looking at their loot tables on Allahkhazam, there should be some nice stuff there. Well, since the patch, they (reportedly) have been dropping an item from their loot table, and a pattern and rune every time. Each tower is essentially a seperate raid and not of them takes very long, so this is ideal for a weeknight.
Tower one was the Arena tower with Soandso Thunderclap as the boss. Never beat this guy. I had been here on one trip and we wiped twice trying, we were simply undermanned to be trying him. This time we probably had too many folks, close to 50. He got laid down fast and easy and dropped some caster item and an ornate chain BP pattern!
Now, I have been waiting for something to drop that is worth a damn for a long while and at the start of the raid I was tied for 7th for the most banked points in GoB, time to buy me something cool. So, I claimed on that. It ended up costing me 71 points, a bit much actually, I was planning on 50ish points, but the other contender had almost as many points as me so it got bid up a bit. Still, for someone who was borrowing a Tae Ew tunic, this is a huge upgrade! Check it:
Planestriders Hauberk
LORE ITEM MAGIC ITEM NO DROP
AC: +50 Str: +8 Sta: +7 Agi: +7 Dex: +8 Wis: +10 Fire Resist: +8 Cold Resist: +12 Poison Resist: +8 Disease Resist: +12 HP: +100 Mana: +80
Weight: 10.0
Classes: Ranger
Races: All Races
Inventory Slot: Chest
Effect: Warder's Protection
1: Increase Damage Shield by 21
2: Increase ATK by 70
3: Increase AC by 13
4: Increase Max Hitpoints by 75
5: Stacking: Block new spell if slot 4 is effect 'Max Hitpoints' and < 10000
6: Stacking: Block new spell if slot 1 is effect 'Damage Shield' and < 700
7: Stacking: Block new spell if slot 3 is effect 'AC' and < 200
8: Stacking: Block new spell if slot 2 is effect 'ATK' and < 100
Type: Triggered
Charges: Unlimited
Yay me! LOL
Tuesday, June 17, 2003
Dear Finavar,
I hope this missive finds you well, and in possession of your armor again. We got separated in the Factory last night and need to arrange a rendezvous. I won't have time to run back to the guildhall, but I know you would have gone there to recover from your resurrection. If you got one.
Let me relate to you what I remember, so we can avoid this in the future. Last night was a disaster, and I was extremely lucky to make it out alive, with the remnants of my group. If only we hadnit gotten separated, I am sure you would not have died. Anyhow, I should start at the beginning if we're going to figure out what went so wrong.
We arrived in the Plane of Innovation yesterday evening in response to the summons of Mallo, a raid leader, and the leader of our brother guild, the Coeur de Lion. By "we" I mean the Elven Elite, the Coeur de Lion, and our Allies, banded together for common cause into the Gathering of Banners. Though the call came unexpected, we had been preparing for many weeks for this day, and we ready to go at a moment's notice. Everyone was eager to begin, so we formed up our units and fought into the factory entrance. Actually, mowed is more accurate. The evil machines fell swiftly to our blades and spells.
Once inside the sealed building, we regrouped to wait for Krushh, the only GoB raid leader to have previously attempted this mission. His leadership abilities and tactics skill could make or break the fight. Suddenly, Mallo got word that the three Magnetic Prototypes were planning a surprise attack! He knew we had to act quickly and decisively, and there was no time to buff. Our only chance was to take them down, concurrently. To prevent them from coming together and destroying us before we had even begun.
Luckily, the Prototypes did not know or hidden strength. We were, in fact, 2 raids, not 1, with far more than the 72 people who usually put in an appearance at these things. Therefore, we were able to divide ourselves into 3 groups for a massive preemptive strike. We were assigned to the center company, led by the warrior, Kenelan. We charged our target, The Magnetic Prototype X, with lightning speed, but quickly a stiff spray of oil slowed our attack. It didn?t stop us cold, but motion suddenly became a test of endurance as we trudged further in. Fighting against the sticky substance, we engaged the huge machine. Several times we were rebuffed by the waves of hot oil, which sapped our health and ability to attack. But Kenelan was strong, and our forces powerful. My own group was hurt, and while their wounds needed tending, I knew the fastest way to end their pain would be to destroy the source. Praying to my Goddess, Tunare, I evoked the energy of Wildfire to my aid. Though the cost was high, and the concentration long, I threw the fierce blast of fire at the machine. Hit! Cogs and bolts rained down from below as the massive beast took its last step. With a thunderous crash, it hit the ground, throwing off electric shocks and sparks. It whirred and clicked a few times, and the construct fell silent. Finally I was able to heal the hurts of my friends, acquired in the arduous fight. As we washed off the oil and cleaned up, word came from the other groups that they had been equally successful. A great cheer went up through the ranks.
We were able to confiscate one of the coveted healing hats from a downed Prototype, but it was hotly contested. Though I wanted it badly, I did not want to claim against my guild mates. Luckily, it went to my friend, Lorrelei, who is sure to make good use of it. Rest assured, though, I will be back for my own. Not today, perhaps, but it won't be long now.
About this time, who should appear but the long-awaited Krushh, who causally strolled into the factory and surveyed the damage? Actually, strolled is the wrong word for Krushh's size and mass. He stomped, and the floor shook, but we politely ignored that and greeted him as befits the raid leader of the Elven Elite. Mallo remaine d the l eader of this raid, but he and Krushh had a quick conference, and then called us to begin buffing.
We followed Mallo to a hallway, outside the Behemoth's room. By now, surely, he knew we were coming, but he could do nothing. Yet. The Behemoth may be named for his immense size, but that is more a weakness to him than strength. His true strength is his magic, a powerful area effect that throws you though the air and drains your mana as it takes your health. His mobility is limited, but he can hurt many without touching them with his blades. To maintain his power, the Behemoth has an army of spider creatures, who bring him energy. The energy comes from four adjacent rooms, and is carried by the spiders to the massive one by means of an explosion, which is more dangerous that the magic of the actual monster. In order to even approach him without dying, all of the spiders must first die, and any new ones must be killed immediately, before they can carry that deadly energy to our enemy.
With this in mind, I volunteered my group to take one of those 4 rooms of spiders. The spider-killing job, while not glamorous, is very important. If even one spider lives to get into Behemoth's room, the entire raid will die. It is hard, tedious, and demanding, but I was sure my group could handle it. Switching out Zoari, a beastlord, for Nanbkek, a tank, I took Vicktore, Nalitra, Nanbkek, Finavar, and Gorde to the Northeast room. There we were joined by several groups from Raid 2, Including Inyiin, Saranthasala, Pochette, and several others I knew well. Most of us had been here before, and were hoping to do better this time.
The Behemoth cannot be killed until no spiders have reached him for several minutes. Only then does his power drain just enough to even get him in target. So we killed spiders, which came faster and faster. Finavar, you took Faltigoth to use your trueshot skill against the Behemoth. You left early in the fight, and neither of you ever returned. I knew that was a bad sign, as you had promised to come back to my side once your discipline was done. I know you would not leave me without some dire reason. You must have been prevented from returning by some evil force. So I do not know what happened in that great fight. I do know that our spiders were dying easily, and I sent a number of people back to the big room. I got reports that the behemoth was almost dead, but that so was most of our force! How could this happen? I sent more and more of our people to that room, none of which returned.
Suddenly, I was rocked by a huge blast of air, which threw me though the air. Bruised, I pulled myself together and memorized the evacuation spell from my spell book. That blast meant that Behemoth was loose, no longer pinned against the wall and under Krushh?s control. But wait. I can't cast succor, that would only take my own group, and I have people from Raid 2 to under my care. If I left them, I would live for certain, and they would certainly die. Sadly, I memorized a different spell in its place, the spell that imparted us with the fast moving Spirit of the Wolf.
Quickly we left that room, rushing along the corridor. Somewhere along the way, spiders attacked a young shaman. I knew if we stopped to heal him, the spiders would attack us. I gritted my teeth and yelled for my people to come. We had to let him die, in order for the rest of us to get away. This made me angry, but I knew the spiders would not have attacked him unless he had first diverted them from their primary focus.
We met up with another small force, and banded together to fight our way out. When we finally stopped to rest, I examined the group. We were missing several, weary and dispirited. There was no going back that day; the Behemoth would not be sitting there waiting. He would run away. I knew we had wounded him grievously, but he was not dead. Alone, somewhere, he sits and licks his wounds, and heals.
I don't know what happened after that. I made my way back to the Plane of Tranquility to find you, fo r sure l y, if you were alive, you would have passed this way. I could find no footprints, but I did find the remnants of some summoned arrows, the kind you favor. By this time, I was so weary I could hardly see, but I made my way towards the Plane of Knowledge and our guildhall. If you had come this way, that is where you would go, knowing I could find you there. On my route, I somehow stumbled across some brush and tripped. Looking about, I could not recognize my surroundings. I knew I was too weary to find my way home and decided to rest a short while. Surely a tiny nap could not hurt, and you would be safe at the guildhall.
When I woke, I found myself in a place I knew. I had somehow made it to the Plane of Storms. I blinked my eyes, wondering how long I had slept, when I recognized the cause of my awakening. Unbeknownst to them, a pair of Iksar, bearing the markings of the Altruistic Valorians, had used my hidden corner for a secret meeting. I cannot write down what they said, lest this missive fall into the wrong hands. All I can say is that they have plans to kill every single frog in this place. While that seems a small thing, should they succeed, they will spawn a cycle of events that could land them with an object of amazing power. We must not let this happen! With that kind of power in AV, they would surely try to destroy us. If we had that power, perhaps we could destroy the Behemoth and gain access to places they cannot follow.
Please come quickly and bring enough fighters! We must destroy the frogs and get that object before they do. We must not fail again. I will await you in the caves and gather more information about these frogs.
I await you, my love.
Bianca
I hope this missive finds you well, and in possession of your armor again. We got separated in the Factory last night and need to arrange a rendezvous. I won't have time to run back to the guildhall, but I know you would have gone there to recover from your resurrection. If you got one.
Let me relate to you what I remember, so we can avoid this in the future. Last night was a disaster, and I was extremely lucky to make it out alive, with the remnants of my group. If only we hadnit gotten separated, I am sure you would not have died. Anyhow, I should start at the beginning if we're going to figure out what went so wrong.
We arrived in the Plane of Innovation yesterday evening in response to the summons of Mallo, a raid leader, and the leader of our brother guild, the Coeur de Lion. By "we" I mean the Elven Elite, the Coeur de Lion, and our Allies, banded together for common cause into the Gathering of Banners. Though the call came unexpected, we had been preparing for many weeks for this day, and we ready to go at a moment's notice. Everyone was eager to begin, so we formed up our units and fought into the factory entrance. Actually, mowed is more accurate. The evil machines fell swiftly to our blades and spells.
Once inside the sealed building, we regrouped to wait for Krushh, the only GoB raid leader to have previously attempted this mission. His leadership abilities and tactics skill could make or break the fight. Suddenly, Mallo got word that the three Magnetic Prototypes were planning a surprise attack! He knew we had to act quickly and decisively, and there was no time to buff. Our only chance was to take them down, concurrently. To prevent them from coming together and destroying us before we had even begun.
Luckily, the Prototypes did not know or hidden strength. We were, in fact, 2 raids, not 1, with far more than the 72 people who usually put in an appearance at these things. Therefore, we were able to divide ourselves into 3 groups for a massive preemptive strike. We were assigned to the center company, led by the warrior, Kenelan. We charged our target, The Magnetic Prototype X, with lightning speed, but quickly a stiff spray of oil slowed our attack. It didn?t stop us cold, but motion suddenly became a test of endurance as we trudged further in. Fighting against the sticky substance, we engaged the huge machine. Several times we were rebuffed by the waves of hot oil, which sapped our health and ability to attack. But Kenelan was strong, and our forces powerful. My own group was hurt, and while their wounds needed tending, I knew the fastest way to end their pain would be to destroy the source. Praying to my Goddess, Tunare, I evoked the energy of Wildfire to my aid. Though the cost was high, and the concentration long, I threw the fierce blast of fire at the machine. Hit! Cogs and bolts rained down from below as the massive beast took its last step. With a thunderous crash, it hit the ground, throwing off electric shocks and sparks. It whirred and clicked a few times, and the construct fell silent. Finally I was able to heal the hurts of my friends, acquired in the arduous fight. As we washed off the oil and cleaned up, word came from the other groups that they had been equally successful. A great cheer went up through the ranks.
We were able to confiscate one of the coveted healing hats from a downed Prototype, but it was hotly contested. Though I wanted it badly, I did not want to claim against my guild mates. Luckily, it went to my friend, Lorrelei, who is sure to make good use of it. Rest assured, though, I will be back for my own. Not today, perhaps, but it won't be long now.
About this time, who should appear but the long-awaited Krushh, who causally strolled into the factory and surveyed the damage? Actually, strolled is the wrong word for Krushh's size and mass. He stomped, and the floor shook, but we politely ignored that and greeted him as befits the raid leader of the Elven Elite. Mallo remaine d the l eader of this raid, but he and Krushh had a quick conference, and then called us to begin buffing.
We followed Mallo to a hallway, outside the Behemoth's room. By now, surely, he knew we were coming, but he could do nothing. Yet. The Behemoth may be named for his immense size, but that is more a weakness to him than strength. His true strength is his magic, a powerful area effect that throws you though the air and drains your mana as it takes your health. His mobility is limited, but he can hurt many without touching them with his blades. To maintain his power, the Behemoth has an army of spider creatures, who bring him energy. The energy comes from four adjacent rooms, and is carried by the spiders to the massive one by means of an explosion, which is more dangerous that the magic of the actual monster. In order to even approach him without dying, all of the spiders must first die, and any new ones must be killed immediately, before they can carry that deadly energy to our enemy.
With this in mind, I volunteered my group to take one of those 4 rooms of spiders. The spider-killing job, while not glamorous, is very important. If even one spider lives to get into Behemoth's room, the entire raid will die. It is hard, tedious, and demanding, but I was sure my group could handle it. Switching out Zoari, a beastlord, for Nanbkek, a tank, I took Vicktore, Nalitra, Nanbkek, Finavar, and Gorde to the Northeast room. There we were joined by several groups from Raid 2, Including Inyiin, Saranthasala, Pochette, and several others I knew well. Most of us had been here before, and were hoping to do better this time.
The Behemoth cannot be killed until no spiders have reached him for several minutes. Only then does his power drain just enough to even get him in target. So we killed spiders, which came faster and faster. Finavar, you took Faltigoth to use your trueshot skill against the Behemoth. You left early in the fight, and neither of you ever returned. I knew that was a bad sign, as you had promised to come back to my side once your discipline was done. I know you would not leave me without some dire reason. You must have been prevented from returning by some evil force. So I do not know what happened in that great fight. I do know that our spiders were dying easily, and I sent a number of people back to the big room. I got reports that the behemoth was almost dead, but that so was most of our force! How could this happen? I sent more and more of our people to that room, none of which returned.
Suddenly, I was rocked by a huge blast of air, which threw me though the air. Bruised, I pulled myself together and memorized the evacuation spell from my spell book. That blast meant that Behemoth was loose, no longer pinned against the wall and under Krushh?s control. But wait. I can't cast succor, that would only take my own group, and I have people from Raid 2 to under my care. If I left them, I would live for certain, and they would certainly die. Sadly, I memorized a different spell in its place, the spell that imparted us with the fast moving Spirit of the Wolf.
Quickly we left that room, rushing along the corridor. Somewhere along the way, spiders attacked a young shaman. I knew if we stopped to heal him, the spiders would attack us. I gritted my teeth and yelled for my people to come. We had to let him die, in order for the rest of us to get away. This made me angry, but I knew the spiders would not have attacked him unless he had first diverted them from their primary focus.
We met up with another small force, and banded together to fight our way out. When we finally stopped to rest, I examined the group. We were missing several, weary and dispirited. There was no going back that day; the Behemoth would not be sitting there waiting. He would run away. I knew we had wounded him grievously, but he was not dead. Alone, somewhere, he sits and licks his wounds, and heals.
I don't know what happened after that. I made my way back to the Plane of Tranquility to find you, fo r sure l y, if you were alive, you would have passed this way. I could find no footprints, but I did find the remnants of some summoned arrows, the kind you favor. By this time, I was so weary I could hardly see, but I made my way towards the Plane of Knowledge and our guildhall. If you had come this way, that is where you would go, knowing I could find you there. On my route, I somehow stumbled across some brush and tripped. Looking about, I could not recognize my surroundings. I knew I was too weary to find my way home and decided to rest a short while. Surely a tiny nap could not hurt, and you would be safe at the guildhall.
When I woke, I found myself in a place I knew. I had somehow made it to the Plane of Storms. I blinked my eyes, wondering how long I had slept, when I recognized the cause of my awakening. Unbeknownst to them, a pair of Iksar, bearing the markings of the Altruistic Valorians, had used my hidden corner for a secret meeting. I cannot write down what they said, lest this missive fall into the wrong hands. All I can say is that they have plans to kill every single frog in this place. While that seems a small thing, should they succeed, they will spawn a cycle of events that could land them with an object of amazing power. We must not let this happen! With that kind of power in AV, they would surely try to destroy us. If we had that power, perhaps we could destroy the Behemoth and gain access to places they cannot follow.
Please come quickly and bring enough fighters! We must destroy the frogs and get that object before they do. We must not fail again. I will await you in the caves and gather more information about these frogs.
I await you, my love.
Bianca
Tuesday, June 03, 2003
Grummus Falls to GoB!
The scourge of the so-called "Plane of Disease" fell last night to a lighting strike by the Gathering of Banners alliance. In it's third expedition to the fortress, GoB finally succeeded in pentrating the defenses clear to the heart of the caslte, slaying it's keeper and opening the portal to the crypt. This will pave the way for strikes against an even greater evil, Bertoxxulous.
Previous expeditions to dispatch Grummus had met with failure. One attempt managed to greviously wound the great keeper before being routed. This time, however, the leaders had come up with a plan that incorporated all that they had learned in the defeat of the previous attempts. The force they had assembled was perhaps the strongest one GoB had ever assembled and they executed the plan perfectly.
After the slaining, the force opened the portal in the crypt and scouted the entrance ways. Time did not allow extensive explorations, but there will be numerous small missions over the coming weeks to probe the defenses and locate the powers of this loathsome place.
Previous expeditions to dispatch Grummus had met with failure. One attempt managed to greviously wound the great keeper before being routed. This time, however, the leaders had come up with a plan that incorporated all that they had learned in the defeat of the previous attempts. The force they had assembled was perhaps the strongest one GoB had ever assembled and they executed the plan perfectly.
After the slaining, the force opened the portal in the crypt and scouted the entrance ways. Time did not allow extensive explorations, but there will be numerous small missions over the coming weeks to probe the defenses and locate the powers of this loathsome place.
Sunday was one of those days. We had nothing in particular to do and didn't have the kids. So, we woke and played EQ and went to sleep, 11 hours later. LOL. First, after breakfast, we attended a Ring War for Krastus. That went smoothly even though the setup was a bit chaotic. Frankly, it's not a challenge for 50 people, average level 61. During that, we setup an exp group for afterwards where everyone got an AA point. That morphed into a BoT key farming raid that was semi-successful in that everyone got all the common drops, but none of the named were up to all us to complete any keys. Then, Krushh led a BoT tower raid where we got two of the tower bosses. Not bad. All in all, we earned 5 points and had a lot of fun.
Monday, June 02, 2003
So I tried my hand at RLing with EE. We headed over to Ssra to farm some Emp key parts. Particpation was lackluster to say the least, but we did manage to get started before the PST folks showed up. Then we tried to split into camps, but no one wanted to go to a Com camp, they all had better places to be and left the raid. We ended up AoEing the mines for a while. The net:
3 pouches
2 shards
1 Metal
Well, it's a start. We need to get more participation and enthusiasm going or we will never finish this quest.
3 pouches
2 shards
1 Metal
Well, it's a start. We need to get more participation and enthusiasm going or we will never finish this quest.