Tuesday, July 29, 2003

Agnarr not yet affeared of GoB

Monday evening's raid brought a semi-bungled Airen'Dar raid where we were attempting to backflag some folks. It took forever to setup. This is typical of some raids. Eespecially when we try to move too fast and allow late adds. We waited for a long time to get everyone in and then position folks 'just so'.

Even so, we were short a certain amount of firepower so the dragon lived too long. What that means is that all the mindless minions became active. It also means that almost everything that could qualify as a tank was killed in the dragon fight either outright or soon afterwards by the AoE. We did get the dragon down, but clearing the minions was a major PITA. Basically Jaered would chain root one while Buganose and I would shoot it to death. Due to the very wierd agro nature of these creatures, none of the three of us would every get agro. I personally participated in the death of 4 minions in such a fashion. I have no idea what happened elsewhere, but we eventually managed to get them all down.

But! Not before someone clicked on the floor in the center and dropped most of the live DPS into the lake underneath. Fortunately, there is a ladder back up. Unfortunately, you can't climb it while Leved or while shrunk. While fixing Lev is easy. Shrunk is not. Eventually, I cast wolf form on myself and then clicked it off. That effectively unshrunk me and I was able to get out.

OK, this was longer and more tedious than I have recounted here, but the worst part is that by the time the last living cleric started rezzing the other clerics and got the raid standing, the projection had despawned. No one got back flagged. What a crime.

The good news is that this was really a filler raid. Waiting for the westies so we could go try Agnarr, the boss of BoT and the imprisoner or Karana. Unfortunately for us, we weren't really sure how to do the event. We managed to get into the tower but, the LZ was Hot. A named giant and 4 portals bringing in a supply of elements. The elements would not snare or root, some could be mezzed, some not and charm wouldn't hold long. Oh, and one of them could see invis. Things sorts got sorted out and we got the giant down (/flex), but the majority of the tanks were again dead. Eight or ten elementals ran around and smoked all the rest of us.

The event has a 2 hour timer, so we were under the gun to get the riad rezzed and back up. So, actually, no rezzes. Run in and loot your corpse, quick buff and jump back in. We got in and managed to knock down the remaining elementals and prepared for the jump to the next floor. To get there you have to hail an NPC and say 'transport'. Assuming that we would get another warm resception, we all jumped at the same time. This was much more effective even though Mallo accidentally agroed the mob.

Unfortunately, even forewarned, we were not really ready for this floor. This part of the encounter is generally considered the hardest part of the Agnarr script. And it's easy to see why. The giant has a big AoE, there are adds and the 4 portals make it worse. I disced on this giant, but kept having to run from the adds, so it wasn't very effective. Eventually, I started nuking, the giant was in the 30's, but the raid was wiping. I got summoned and spanked. /sigh

This time, we rezzed (both corpses) and loot up. But, it was pretty late already and no third try was attemped.

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