With nothing special planned for Tuesday evening, we decided to go to Siren's Grotto and farm Velious Armor gems. There hasn't been a chain drop in Hall of Testing in so long that I have personally given up on getting any more. However, our frequent adventuring buddy Gaerett is a Paladin and plate drops account for slightly more than half of all drops. So, even though he hasn't been with us long, he already has won a couple of pieces. The gems are very pricey (if available at all) in the bazaar.
Farming the WW zoneline of SG is pretty safe for a single group of 50's, there are only 6 ulthork/molktor spawns, but the respawn rate means no downtime really. If you are bored, there are also 5 or 6 walrus/elephant spawns. They are indifferant initially, but will add. Also, they never drop loot and have just as many HPs.
The ulthork/molktors almost always drop at least one gem. Not always an armor quest gem, but the ones that aren't sell well to vendors. They also have Netted Kelp armor as an uncommon drop. That stuff sells real well in the bazaar (100-1500pp). Deeper into the zone lots of other cool stuff drops (and probably the drop rate of armor gems is higher), but it is full of, you guessed it, sirens. Enchanters all and I hates them. An early expedition here with me dual boxing Bianca resulted in both of our deaths and a 2 hour CR. It was hideous. I HATE swimming underground, I always run into difficulty. Rangers were meant to be outside.
So, while we are not confident enought to venture deeply, we did kill the accessible spawns for 2+ hours. Netting 3 armor gems, 50pp each and 5 peices of Netted Kelp armor. I also got about 5% exp, slow, but much faster than a raid. Also, most importantly, no deaths!
Yay.
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